Hello Heroes,
today the M&M's team is talking about "Resurrection, general balance and skills in the game".
"We already reduced the efficiency of Healing abilities a lot, following the beta-testers’ feedbacks, and the game was delayed to October 13th in order to allow a greater balancing of the abilities and creatures. But of course balancing a strategy game is an ongoing process and we will continue to fine-tune it in future updates, including a Day-1 patch. Of course, if you lose with a faction it might be because you haven’t mastered the faction’s unique strategy yet. :-)
With the new skill system, you have the freedom to build the Hero you want. There are lots of them, and we know it can be overwhelming, but we wanted Heroes VI to offer a wide panel of choices and strategies to keep you entertained for months and years.
Some abilities may seem less useful at first glance, but that’s because they are meant to support creative strategies – their true potential has yet to be discovered. They can also seem trivial when playing in easy and normal difficulty level, but they become clearly more useful in higher difficulty levels. We can’t wait to see the strategy and ability combos the player will develop in the upcoming months. You would be surprised by what some “useless” abilities can do if used correctly by a skilled player!"