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Heretic

Type: Might
Reputation: Neutral
“When Ugrash curses, a Heretic is born”!

Embracing the cause of Chaos and imbued with powers feared by all those who walk the lands of Ashan, the Heretic has thrown aside an Ashan birthright to become a leader of demons. Heretics have been "blessed" by Urgash for loyal services to an Archdemon of Sheogh, and their bodies have undergone mutations that confer upon them the power to channel the fires of hell and command its minions.

Heretic Abilities

  • Neutral Ability: Hellfire Aura
    All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations.
 
Might and Magic Heroes 6 - Inferno - 01 HereticMight and Magic Heroes 6 - Inferno - 01 Heretic
 
Might and Magic Heroes 6 - Inferno - 01 Heretic FemaleMight and Magic Heroes 6 - Inferno - 01 Heretic Female
 

Hellcaller

Type: Might
Reputation: Tears
“A Demonist summons, a Hellcaller sets you free”.

Hellcallers inspire demonkind and harness their longing for freedom from their eternal prison world into a devastating strategical weapon. The Hellcaller's charisma and sense of purpose makes them the most feared Heretics on Ashan, most especially during a Blood Moon eclipse when the walls of Sheogh are weakened. Their ranks are constantly replenished by eager, ferocious and obedient minions who would follow them anywhere, eyes alit with the promise of freedom.

Hellcaller Abilities

  • Neutral Ability: Hellfire Aura
    All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations.
  • Advanced Ability: Irresistible Calling
    The number of creatures summoned with the Gating faction/racial ability is increased.
  • Ultimate Ability: Seal of Power
    Some of the reinforcements from the Gating Faction ability stay in the hero's army after combat, up to the original size of the stack they reinforced.
 
Might and Magic Hereos 6 - Inferno - 02 HellcallerMight and Magic Hereos 6 - Inferno - 02 Hellcaller
 
Might and Magic Hereos 6 - Inferno - 02 Hellcaller FemaleMight and Magic Hereos 6 - Inferno - 02 Hellcaller Female
 

Chaos Lord

Type: Might
Reputation: Blood
“The Chaos Lord is to demon legions what oil is to fire.”

In Sheogh, Luck is a form of Power. None have learned the extent of this aspect as well as the Chaos Lord, who in gaining the favours of Urgash for daring and ever riskier exploits, has acquired the capacity to bend the rules of fate and destiny. The leader's legions not only grow in confidence under the Chaos Lord's command, but become uncannily precise in battle, devastating their astonished foes.

Chaos Lord Abilities

  • Neutral Ability: Hellfire Aura
    All friendly creatures have a chance to deal additional damage (Fire) on attacks and retaliations.
  • Advanced Ability: Demonic Luck
    Critical hits are increased for all friendly creatures.
  • Ultimate Ability: Mark of Chaos
    The next attacks on the target will automatically be critical hits.
 
Might and Magic Heroes 6 - Inferno - 03 Chaos LordMight and Magic Heroes 6 - Inferno - 03 Chaos Lord
 
Might and Magic Heroes 6 - Inferno - 03 Chaos Lord FemaleMight and Magic Heroes 6 - Inferno - 03 Chaos Lord Female
 

Warlock

Type: Magic
Reputation: Neutral
“There are the Elemental Magics, and then there is Chaos!”

The magic of Chaos is a powerful force that has more than once turned a curious Priest away from their Dragon God, or an ambitious Wizard from the reasonable precepts of Sar-Issus. These Sheogh-bent mages are called Warlocks, and their reputation on the battlefield is infamous. Often the leaders of secret armies of Demon Cultists in times of peace, when demons escape Sheogh, they willingly swarm to the Warlock's banner.

Warlock Abilities

  • Neutral Ability: Chaos Magic
    All spells cast by the Hero have a chance to cost less Mana.
 
Might and Magic Heroes 6 - Inferno - 04 WarlockMight and Magic Heroes 6 - Inferno - 04 Warlock
 
Might and Magic Heroes 6 - Inferno - 04 Warlock Female  Might and Magic Heroes 6 - Inferno - 04 Warlock Female
 

Demonist

Type: Magic
Reputation: Tears
“There are rules to gating Demons, and the Demonist breaks them all.”

Warlocks obtain the title of Demonist when their mastery of the magic of Chaos allows them to create portals between Sheogh and Ashan at will. The greatest amongst them use these powers during the heat of a battle, turning the tide to their favour when even the most pessimistic of generals has thought the conflict already won. The greatest demonists are known throughout Sheogh, and the minions of Urgash answer their calling in a heartbeat.

Demonist Abilities

  • Neutral Ability: Chaos Magic
    All spells cast by the Hero have a chance to cost less Mana.
  • Advanced Ability: Linked Gating
    Creates a link between a stack and its gated reinforcements. A part of the damage dealt to the original stack is instead dealt to the gated stack.
  • Ultimate Ability: Abyss Gate
    Targeted stack returns to Sheogh for the turn, then comes back reinforced. The gate remains on the combat map, it has three Toughness and can be destroyed. If it is destroyed, the ally returns after combat.
 
Might and Magic Heroes 6 -  Inferno - 05 DemonistMight and Magic Heroes 6 - Inferno - 05 Demonist
 
Might and Magic Heroes 6 -  Inferno - 05 Demonist FemaleMight and Magic Heroes 6 - Inferno - 05 Demonist Female
 

Pyromancer

Type: Magic
Reputation: Blood
“There is nowhere to hide, when the Pyromancer comes looking.”

Warlocks seduced by the promises of Ur-Krag, the Overlord of Destruction, become so attuned to His will, that they can channel the powers of fire and chaos directly onto the battlefield. The spells of the Pyromancer are so devastating that demons under their command often charge impulsively simply to be sure of being part of the combat before it is quickly finished by the powers of their master.

Pyromancer Abilities

  • Neutral Ability: Chaos Magic
    All spells cast by the Hero have a chance to cost less Mana.
  • Advanced Ability: Inferno
    Five pillars of raging fire appear in the desired place, damaging all stacks in the area. At the start of each turn the pillars move in random directions damaging any stacks on the way. The pillars last for four turns.
  • Ultimate Ability: Armageddon
    All non-infernal creatures on the Combat Map are dealt damage (Fire). All obstacles and walls are dealt damage (Structural).
 
Might and Magic Heroes 6 - Inferno - 06 PyromancerMight and Magic Heroes 6 - Inferno - 06 Pyromancer
 
Might and Magic Heroes 6 - Inferno - 06 Pyromancer FemaleMight and Magic Heroes 6 - Inferno - 06 Pyromancer Female

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