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Samurai

Type: Might
Reputation: Neutral
“Weather changes, the Samurai is a rock.”

Honourable warriors of the lotus-covered islands of Hashima, the Samurai's courage and steadfast loyalty is renowned throughout all of Ashan. Their commitment to duty and service to their patron lord supercedes all worldly desires and passions, making them explosive leaders of armies, and incredibly patient masters of swords. Typical Samurai are incredibly calm, but when action is required, they pounce more quickly than a Dragon Eel.

Samurai Abilities

  • Neutral Ability: Calm Before the Storm
    The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.
 
Might and Magic Heroes 6 - Sanctuary 01 - SamuraiMight and Magic Heroes 6 - Stronghold 01 - Samurai
 
Might and Magic Heroes 6 - Sanctuary 01 - Samurai FemaleMight and Magic Heroes 6 - Stronghold 01 - Samurai Female
 

Shogun

Type: Might
Reputation: Tears
“Become one with that which you protect. The lands and people are your reflection.”

A Shogun is a Samurai that has mastered the technique of dissolution of personal desires and passions to the point that only action and purpose remain. These extremely rare individuals are renowned for their wisdom and steadfast resolve. When recognized by the Eternal Empress, the title of Shogun is awarded and the administration of vast expanses of imperial lands bestowed. Whenever the Naga Empire is in danger, the Shogun is often sent at the head of several armies.

Shogun Abilities

  • Neutral Ability: Calm Before the Storm
    The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.
  • Advanced Ability: Eightfold Lotus
    Target stack always retaliates and is immune to effects preventing retaliation.
  • Ultimate Ability: Eye of the Storm
    Target friendly stack evades the next incoming attacks.
 
Might and Magic Heroes 6 - Sanctuary 02 - ShogunMight and Magic Heroes 6 - Sanctuary 02 - Shogun
 
Might and Magic Heroes 6 - Sanctuary 02 - Shogun FemaleMight and Magic Heroes 6 - Sanctuary 02 - Shogun Female
 

War Master

Type: Might
Reputation: Blood
“The sword is but steel, I am its will.”

War Masters have transcended their personal desires and passions, and dedicated their existence to a sole purpose; that of the absolute mastery of the art of war. This quest for perfection in form and spirit surpasses their allegiance to their Lords, and their lives themselves are seen by other Naga as works of art or sonnets of mystical poetry. The Eternal Empress respects the War Master, but is careful never to provoke one, and only converses when she bears the promise of a war.

War Master Abilities

  • Neutral Ability: Calm Before the Storm
    The Initiative and Might Power of Sanctuary friendly creatures are increased when they do not attack during their turn.
  • Advanced Ability: Prepare for Strike
    All friendly stacks gain additional damage for each movement points they do not use in their turn.
  • Ultimate Ability: Twin Fangs
    Target stack strikes twice when it attacks. Lasts several turns.
 
Might and Magic Heroes 6 - Sanctuary 03 - WarmasterMight and Magic Heroes 6 - Stronghold 03 - Warmaster
 
Might and Magic Heroes 6 - Sanctuary 03 - Warmaster FemaleMight and Magic Heroes 6 - Sanctuary 03 - Warmaster Female
 

Monk

Type: Magic
Reputation: Neutral
“Action is the greatest form of inaction when made in haste.”

Monks of the Eternal Empress are said to be the heart and mind of the Naga Empire. Aspiring to the precepts of their Patron Goddess, Shalassa, the Dragon of Water, their wisdom is renowned and their powers astounding. Profound as the deepest ocean and calm as the coolest lake in times of peace, if their rage is awoken, even the greatest of rivers trembles in its bed.

Monk Abilities

  • Neutral Ability: Inner Eye
    When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.
 
Might and Magic Heroes 6 - Sanctuary 04 - MonkMight and Magic Heroes 6 - Sanctuary 04 - Monk
 
Might and Magic Heroes 6 - Sanctuary  04 - Monk FemaleMight and Magic Heroes 6 - Sanctuary 04 - Monk Female
 

Tide Master

Type: Magic
Reputation: Tears
“When the tide rises, the widows weep. “

Tide Masters have gained an understanding of the powers of Shalassa, the Dragon Goddess of Water, through long moments of contemplative meditation. They see war and peace as part of the same cycle and their armies like waves raging over a shoreline during a storm. The metaphor is quite appropriate, for when the Tide Master goes to battle, the power of water goes as well.

Tide Master Abilities

  • Neutral Ability: Inner Eye
    When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.
  • Advanced Ability: Serenity
    Target enemy stack cannot move, attack or use an ability. Any damage frees the target which can retaliate. Lasts several turns.
  • Neutral Ability: Tsunami
    All enemies are "Soaked" for several turns. All one square-sized enemies are pushed back 2 squares and "Stunned" for several turns.
 
Might and Magic Heroes 6 - Sanctuary 05 - TidemasterMight and Magic Heroes 6 - Sanctuary 05 - Tidemaster
 
Might and Magic Heroes 6 - Sanctuary 05 - Tidemaster FemaleMight and Magic Heroes 6 - Sanctuary 05 - Tidemaster Female
 

Flood Conjurer

Type: Magic
Reputation: Blood
“If they will not come to the water, we shall bring the water to them.”

Flood Conjurers have linked their wills to Shalassa and Her godly purpose, gaining powers unlike any others known on Ashan. These powerful monks have natural authority when war approaches for their very presence can turn a battlefield into a battle swamp, giving tremendous tactical advantage to the armies of the Dragon Goddess of Water. A Flood conjurer never doubts when casting her devastating downpours of hail and rain. Friends of Shalassa should simply know how to swim.

Flood conjurer Abilities

  • Neutral Ability: Inner Eye
    When friendly Sanctuary creatures do not attack in their turn, they gain a Magic Power and Defense bonus for the next turn.
  • Advanced Ability: Watery Grave
    Target enemy stack is dealt damage (Water) and is ""Soaked"" (Decrease Air Resistance). Affects Living creatures only.
  • Neutral Ability: Monsoon
    A thundercloud appears at the chosen location. All creatures in the area are "Soaked" (decrease Air Resistance) and dealt Air damage. Air Magic and Water Magic bonuses both apply to this spell.
 
Might and Magic Heroes 6 - Sanctuary 06 - Flood ConjurerMight and Magic Heroes 6 - Sanctuary 06 - Flood Conjurer
 
Might and Magic Heroes 6 - Sanctuary 06 - Flood Conjurer FemaleMight and Magic Heroes 6 - Sanctuary 06 - Flood Conjurer Female

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