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Might and Magic, Heroes VI News - all News
2011-03-09T10:00:00

Community Q&A!

Thanks to Vologya, Hungarian Community Member, we got a really interesting Q&A.

Mars 2011-03-02 // Q&A from heroes.hardwired.hu to Blackhole Team by Vologya, Hungarian Community Member.


Tell me something about yourself! When did you start working at Black Hole and what is your job?

Isti: We both are founders of Black Hole Entertainment. The company was formed in 2000. My job is to supervise/manage the game development (gameplay, graphics, sounds, music, animation)

Boci: My task is the gamedesign (design + gameplay), I make and put the game design ideas together, plus it’s also my job to make maps or to find the correct balance between each faction.

What do you do to make each faction as balanced as possible? You do a lot of testings, you use your instincts, or is there a special method?

Boci: Of course it’s not up to our instincts. We have some pretty complex table containing the stats and abilities of every creature. These sheets are of course not only about numbers, some of them include serious formulas. They help us to calculate each unit’s „value”, and the effect/impact of their abilities. Each unit has its unique Army Power value that is calculated based on all the abilities and stats of the unit.  This value represents the unit’s overall strength, this serves the base for our balance calculations. Of course we still need to test it out in the game, and if it needs any fine-tune, we are changing things. Right now the development is in this phase.

In Marzhin's second Q&A video he told that there will be 8 bosses and 8 neutral creatures. The number of bosses is satisfying, but I think there should be more neutral creature since the main game will start with only 5 factions. Do you plan to increase their numbers before release, or will you add more in later explansions?

Boci: There were no more neutral creatures in the previous games at launch and we don’t feel its not enough.

We've read about the reputation system in some gaming magazines, but could you tell us about this and the basics of the skill system? Anything that we should know?

Boci: The reputation system have two side: Blood and Tears (was mentioned in the previous Erwan interview). It functions similar than the XP from the previous games. If you gather enough reputation point, you can advance to higher class that will also affect the look/appearance of your hero on the adventure map. Ability tree is a parallel system where you have full control spending your points from the levelups on any ability you desire. It’s up to you how you form your hero! Let’s see an example: You are following the path of Tears and you learn the Cure spell at basic level. After that, you reach the first level of the Tears resulting a power increase in Cure (and in all other Tears-based ability).

How does the new area control system works exactly?

Boci: There are territories with borders (marked with signs). Each territory has a town or fort that controls the area. Every single mine and dwelling is attached to it therefore if you capture the town you gain control over all external mine/dwelling in its territory. IMPORTANT, you must capture the mines/dwellings or the town will not have authority over them. If a wandering enemy hero takes one of your mine or dwelling then no need to rush out to retake it, since it will become yours again when the hero leaves it (assuming the town/fort that controls the territory is in your hand).

We know that there won't be any mage guilds in the game. Then how will the heroes learn new spells from the 7 magic school and how will those be placed in their spell books? Any approximate info on the number of available spells?

Boci: Every hero will have some selectable (magic and might) ability. Heroes will gain points after each levelup that they can spend on available abilities. These abilities are either passive (Logistics) or active (Fireball). Active ones go to the respected hero’s spellbook and they can be used on the field. You can choose between magic schools (only if they are available for your faction). There are more than 200 spells (active + passive).

If everything goes as planned, the game will be shipped with a map editor? Can you share any info about it, what it is capable of? Is there a plan to add a Campaign editor or a Random map generator?

Boci: Yes, we plan to ship it with the map editor included. Our goal was to make it hard-coded meaning no scripts needed (unlike in Heroes V map editor). Our main priority at the moment is to make it user-friendly. We might add a campaign editor later, and about the random map generator: its too early to talk about it.

How will Luck and Moral work? What changed in these skills compared to the previous games?

Boci: We changed their mechanic too. Luck and Morale in the previous games were too random and strong. Let’s talk about Morale first: when it’s a creature’s turn to act, you can foresee if it will have a Morale so you can use that knowledge to plan what to do, making it easier to tactic. However after the first attack, the second one will be less powerful. After Morale, the second movement will be limited and the creature’s attack power will be lower too (we are still balancing its %). Now some word about Luck: heroes and units will have their own luck-factor where 1 luck point = 1%. An advanced hero will have around 6-7% luck, while the luck of creatures will top at 6-7% as well. A fully upgraded (level 30) hero + creature will have a maximum of 15% chance for a lucky attack that can be increased further with spells abilities and artifacts. It’s also important to mention that lucky strikes will do +50% more damage.

How many unique buildings will be in the game per faction?

Boci: 4 per faction, each will be different per town and per faction. For example Necropolis will have the Tomb of Heroes building that will make Hero resurrection free and will give temporary bonuses.

Are you planning an open/closed Beta test before release? If yes, then approximately when?

Isti: Yes we are planning a closed BETA before release. Dates are still to be determined. We’ll let you know of course!

Rob and Paul will return with their music. What kind of themes will be there in the game (combat, terrain, factions, siege, etc.) and how long they will be? Any info on their extension (mp3)?

 
Isti: Yes, there will be different themes… The music together is about 2,5 hour long, approximately 50 tracks (to main menu theme, special menus theme, fraction themes, terrain themes, battle scenes, faction siege battle themes, boss battle themes, campaign themes, AI turn themes, „event” themes and credit theme) and their format probably will be mp3.


In the previous episodes the maximum number of players on the map was 8. Based on a previous pic from the map editor it will be 12, is that true? And any info on the size of the adventure maps?

Boci: The editor is Black Hole Entertainment’s own development. It is capable to handle 12 player (it was written for a different multiplayer game) but for Heroes VI the maximum number of players on the map will be 8.

Could you tell us something about the AI? In hard modes will the AI "cheat" or will play fair?

Boci: In my opinion the game AI will be quite smart. On easy and normal difficulty the computer will not cheat at all. Of course on Hard difficulty some cheating is necessary to give pro players enough challenge, but will not be as noticable as in Heroes V’s case.

You've changed the primary skill system (Attack, Defense, Spellpower, Knowledge), they've been separated into magic attack/defense, might attack/defense etc, why?

Isti: In the same line as the game's name change from HOMM6 to MM: Heroes 6, the answer to this question is related to the unification process Ubisoft is undertaking for all its Might & Magic games.
There's a common "umbrella" brand name (Might & Magic), a common setting (the world of Ashan), a common set of rules (the 7 schools of Magic, the revised stat names and meanings, etc.).
In this world (Ashan), magic power and affinity are not related to knowledge (for instance).
Moreover, it makes sense that the stat names echo the Might & Magic dichotomy :).
Every hero will have magic/might attack and magic/might defense, and the same goes for the creatures (the hero’s stats will be added to the creature’s stats upon calculating the final value). For example a might (Crossbowman) creature’s attack will be increased by the hero’s might attack value while a caster unit’s (Priestess) attack will strengthened by the hero’s magic attack stat (it will also increase the power of the unit’s healing ability). This change was necessary because of the new ability-tree system. In previous games magic heroes were stronger than might heroes. In Heroes VI might hero abilities will have the same power and effectiveness as magic hero abilities, making the game even more balanced.

How many new and old artifacts (and combo/set artifacts) will be in the game, and any info on their quantity?

Isti: There will be around 150 artifact in the game including 8 combo/set artifact, each will have 6-6 part. The ratio between old and new artifact will be around 50-50%. And yes, there will be scrolls and potions as you could see on some pic of the day.

If there will be a Town Portal spell, how will it work? Like in Heroes III or in Heroes V? Or if not, then how will the heroes travel?

Boci: There will be basic and advanced Town Portal spell, but they will act differently. They are buildings that you must build first. Basic town portal will help heroes to move from town to town. With advanced town portal, heroes could portal back to the nearest town with town portal building from the adventure map. Combining these two, they will work as the Town Portal from Heroes III (first jump to the nearest town then portal to the destination town using the portal building).

What kind of special abilities the different hero classes will have and how will they work?

Boci: During fights there is a progress bar filling up on the console that has 4 level. Each faction charges it differently, Stronghold for example gains a point with each attack while Necropolis gains a point when enemy/own creatures receive damage. After it reaches level 1, you can use the ability anytime. Since the hero can act anytime during the fight (but only once per round similar than in Heroes III), you can use it whenever you want. Its power increases by its level, and the effects is different per faction: Necropolis can reanimate and heal the dead, Stronghold gets overall attack bonus (rage).

Is there any chance that you will change the name of some creature before release? For example the Cerberus in the greek mythology is a 3 headed dog, but in the game he only has two head that's a bit confusing.

Names won't change. Ashan is a Fantasy world, not our historical or even mythical Earth.
We use references to our own mythologies and folklores for their rich - and immediate - symbolic meaning, but we never copy them 100% - rather we adapt them to Ashan's own laws to make them more unique.
Our Vampires, for instance, are nothing like Dracula, or the Cullens from Twilight :)

What kind of special things/events will we encounter on the battlefield during a fight?

Boci: There are some campaign and non-campaign specific. One example: rally flags are no longer adventure map-only, we will meet them on the battlefields too. If a creature stands next to it, it will gain increased luck.

Will we meet any special things during sieges (like the ditch in front of the walls from Heroes III)?

Boci: Yes, you will. Their effect will be different per faction: Inferno town’s ditch will cause continuous fire damage to an unit when its turn comes (in the beginning) unless it moves out .

How strong the neutral units will be?

Boci:  0 Core, 7 Elites, 1 Champion Neutral unit.

How will initiative work? What determines the creature’s order?

Boci: Every creature has an initiative value (it differs from speed!). This determines their acting order. It can be changed with spells and artifacts. There are rounds, a creature can only act once per round (unless morale kicks in, but that will be visible before it happens).

On some ’picture of the day’ we saw different colored marks under the heroes/units. What’s that? Each hero/creature will have its own colormark on the battlefield and on the adventure map?

Boci: Don’t get confused by the early pics, they are from the alpha version, and sometimes they’ve been made with the map editor. In the final game, aura colors will be the same as the player’s color. The aura under creatures will change based on which player controls the territory.


Köszönöm a beszélgetést és további jó munkát kívánok!
Thank you for your answers and we wish you good work and expert morale!

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Second phase of the Beta

2011-08-12T12:00:00

The second phase of the Beta of Might & Magic Heroes VI will reopen on August 16th

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Might and Magic, Heroes VI News- events Might & Magic Events

Might & Magic Heroes VI will be released on October 13th

2011-08-01T12:00:00

Check out the latest news on the Beta release

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Might and Magic, Heroes VI News - all News

Special Week of Dragon Gods (5)

2011-08-05T12:00:00

The Week of Dragon Gods, Part 5

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Might and Magic, Heroes VI News - all News

Special Week of Dragon Gods (4)

2011-08-04T12:00:00

The Week of Dragon Gods, Part 4

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Might and Magic, Heroes VI News - all News

Special Week of Dragon Gods (3)

2011-08-03T12:00:00

The Week of Dragon Gods, Part 3

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Might and Magic, Heroes VI News - all News

Special Week of Dragon Gods (2)

2011-08-02T12:00:00

The Week of Dragon Gods, Part 2

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Might and Magic, Heroes VI News - all News

Special Week of Dragon Gods (1)

2011-08-01T12:00:00

Welcome to the Special Week of Dragon Gods, Part 1

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Might and Magic, Heroes VI News - community News of the Community

Art Contest - Win Access to the Beta!

2011-06-13T18:00:00

Take your chance to win an exclusive access to the Beta!

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Might and Magic, Heroes VI News - all News

News - Beta Date Announced!

2011-06-01T18:00:00

More information about the Beta test

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Might and Magic, Heroes VI News - all News

Sanctuary creature!

2011-05-04T10:00:00

Discover the Coral Priestess

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Might and Magic, Heroes VI News - all News

News - Heroes 6 Q&A Delay

2011-05-03T18:00:00

Read now the Q&A dedicated to Heroes 6 delay and the beta

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Might and Magic, Heroes VI News - Chronicles M&M Chronicles

Chronicles Vol.4 - Celebrating 25 years of Might & Magic

2011-04-29T10:00:00

Part 3: The Ubisoft era

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Might and Magic, Heroes VI News - Comic Strip Comic Strip

Might & Magic Heroes 6 - Comic Strip #3

2011-04-26T10:00:00

War Cry!

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Might and Magic, Heroes VI News - all News

Might & Magic Heroes 6 : new release date

2011-04-20T15:00:00

Might & Magic Heroes 6 will be released on September 8th

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Might and Magic, Heroes VI News - all News

Work in progress Michael Figurine - 7

2011-04-14T10:00:00

Michael close ups!

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Might and Magic, Heroes VI News-buy Buying Might&Magic

Clash of Heroes HD is out!

2011-04-13T10:00:00

Might and Magic Clash of Heroes HD is now out!

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Might and Magic, Heroes VI News - all News

Website update!

2011-04-12T18:00:00

Sanctuary faction!

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Might and Magic, Heroes VI News - all News

Sanctuary creature!

2011-04-08T10:00:00

Discover the Snow Maiden

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Might and Magic, Heroes VI News - all News

Work-in progress Michael Figurine – 6

2011-04-06T10:00:00

Michael lower body details

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Might and Magic, Heroes VI News- others Others

April Fool!

2011-04-01T10:00:00

Fun animation!

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Might and Magic, Heroes VI News- QA QA

Dev team new interview!

2011-03-30T10:00:00

Check out Julien and Max interview!

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Might and Magic, Heroes VI News - all News

Sanctuary creature!

2011-04-27T10:00:00

Discover the Spring Spirit

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Might and Magic, Heroes VI News - all News

Heroes Visual!

2011-03-25T10:00:00

Discover Neutral, Blood and Tear Heroes Visual!

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Might and Magic, Heroes VI News - all News

Next Sanctuary Creatures

2011-03-23T10:00:00

Discover the Kappa!

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Might and Magic, Heroes VI News - Chronicles M&M Chronicles

Chronicles Vol.3 - Celebrating 25 years of Might & Magic

2011-03-21T10:00:00

Part 2: The Heroes Saga

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Might and Magic, Heroes VI News-buy Buying Might&Magic

Game release date is out!

2011-03-18T16:00:00

Might&Magic Heroes VI will be out End of June 2011.

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Might and Magic, Heroes VI News - community News of the Community

Great Fan Made video!

2011-03-18T10:00:00

Congrats to aartiik Youtube user who created a second fanmade video of Heroes VI.

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Might and Magic, Heroes VI News - all News

Sanctuary first creatures!

2011-03-16T10:00:00

Discover Kenshi and Kirin!

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Might and Magic, Heroes VI News - all News

Work-in progress Michael Figurine - 4

2011-03-14T10:00:00

Close-up on Michael upper body!

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Might and Magic, Heroes VI News-buy Buying Might&Magic

Collector Edition unleashed! Get access to the Beta!

2011-03-10T10:00:00

You heard right, you can play Heroes VI really soon by pre-ordering the Collector or the Standard Edition.

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Might and Magic, Heroes VI News - all News

Sanctuary faction officialy revealed!

2011-03-10T10:00:00

Amazing day today as you finally know which the fifth faction is!

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Might and Magic, Heroes VI News - all News

Community Q&A!

2011-03-09T10:00:00

Thanks to Vologya, Hungarian Community Member, we got a really interesting Q&A.

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Might and Magic, Heroes VI News- events Might & Magic Events

Fans in Budapest!

2011-03-07T15:00:00

Check out the VIP fanday in Budapest and get their feedback!

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Might and Magic, Heroes VI News - all News

Reputation system screenshots

2011-03-04T10:00:00

Check out those reputation screenshots.

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Might and Magic, Heroes VI News - all News

Check out Heroes animation in game!

2011-03-02T10:00:00

Read more to get the link!

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Might and Magic, Heroes VI News- others Others

The figurine is getting more detailed.

2011-02-28T10:00:00

Check out the blue stone in Michael's chest and the rings on his cloak.

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Might and Magic, Heroes VI News - all News

Combat video!

2011-02-25T10:25:00

Check out real ingame footage for Heroes VI!

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Might and Magic, Heroes VI News- QA QA

Q&A on the Reputation system

2011-02-23T10:21:00

Wanted more information on the Reputation system in Heroes VI? There you go!

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Might and Magic, Heroes VI News - Comic Strip Comic Strip

Might & Magic Heroes 6 - Comic Strip #2

2011-02-21T10:19:00

Bloody Crystals!

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Might and Magic, Heroes VI News - all News

Second Community Q&A!

2011-02-18T10:07:00

This time, Julien will answer your questions about Creatures in Heroes VI.

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Might and Magic, Heroes VI News- others Others

Heroes Kingdoms: Season 2 is now live!

2011-02-16T11:16:00

So many new features are available in Season 2!

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Might and Magic, Heroes VI News- others Others

Work-in progress Michael Figurine - 2

2011-02-16T10:02:00

Work is going on on the figurine.

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Might and Magic, Heroes VI News - Chronicles M&M Chronicles

Chronicles Vol.2 - Celebrating 25 years of Might & Magic

2011-02-14T10:50:00

Part 1: The Sheltem Saga

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Might and Magic, Heroes VI News - all News

Discover mounts!

2011-02-11T12:23:00

You've discovered the mounts in the first video Q&A, here they are in proper image.

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Might and Magic, Heroes VI News- events Might & Magic Events

Manticores' invasion

2011-02-09T14:36:00

Check out Heroes Kingdoms manticores' invasion!

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Might and Magic, Heroes VI News - all News

First Community Q&A!

2011-02-09T12:02:00

Julien Pirou, Lead Level Designer from Ubisoft answers your first questions about Heroes.

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Might and Magic, Heroes VI News - all News

Extra Screenshots!

2011-02-07T11:53:00

Along with the screenshot of the day, discover 2 extra screenshots.

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Might and Magic, Heroes VI News - all News

Website update!

2011-02-04T10:04:00

You've asked about it, here it is!

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Might and Magic, Heroes VI News - all News

Screenshot of the Day!

2011-02-02T10:59:00

Don't forget to check out our screenshot of the day on Facebook and the forums.

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Might and Magic, Heroes VI News- others Others

Work-in progress Mickael Figurine - 1

2011-01-31T10:54:00

We asked you questions about a Mickael Figurine a few weeks ago. Guess why?

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Might and Magic, Heroes VI News- events Might & Magic Events

Direct from Budapest, Blackhole!

2011-01-28T10:30:00

The fans and the Facebook winner are now with us in Budapest!

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Might and Magic, Heroes VI News- QA QA

Your Ashan timeline questions answered!

2011-01-26T10:12:00

We had four questions asked on Facebook by players two weeks ago. Here are the answers:

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Might and Magic, Heroes VI News - all News

Check out the new Cyclops Concept Art!

2011-01-24T10:09:00

You've already seen a speed painting. Now you can see 2 pieces of Cyclops concept art: the basic and upgrade version.

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Might and Magic, Heroes VI News - all News

Stronghold Dreamwalker concept arts

2011-01-21T10:41:00

Here is the 3rd and last Elite creature from the Stronghold faction.

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Might and Magic, Heroes VI News - all News

Stronghold Warrior concept arts

2011-01-19T10:38:00

Here is another Elite creature from the Stronghold faction.

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Might and Magic, Heroes VI News - all News

Screenshot of the Day!

2011-01-17T10:34:00

Discover our new daily update: Screenshot of the Day!

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Might and Magic, Heroes VI News - all News

Stronghold Dev Diary!

2011-01-13T10:00:00

New Stronghold video to learn new info on this faction!

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Might and Magic, Heroes VI News- others Others

Discover the Orc Evolution in the M&M universe

2011-01-12T11:02:00

Have you check Heroes VI first Comic Strip already? Also, read more to see how Orcs have evolved in M&M since 1986!

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Might and Magic, Heroes VI News - all News

New Stronghold concept arts: The Centaur!

2011-01-10T10:57:00

Discover an Elite Stronghold creature: the Centaur.

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Might and Magic, Heroes VI News - all News

Welcome to the new Heroes VI Website!

2011-01-07T15:58:00

3D creatures models, storyline, heroes descriptions and models, screenshots, exclusive comic strip, fankit and so much more information to discover on this brand new website!

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Might and Magic, Heroes VI News - Comic Strip Comic Strip

Might & Magic Heroes 6 - Comic Strip #1

2010-12-29T16:00:00

Read the first Heroes 6 comic Strip! Hope you'll like it!

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Might and Magic, Heroes VI News- events Might & Magic Events

Heroes VI at the Video Games Live!

2010-12-17T16:17:00

You'll get some Might&Magic during the Video Games Live tonight in Paris!

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Might and Magic, Heroes VI News- events Might & Magic Events

Want to try out the game first?

2010-12-17T10:14:00

You have one chance to win a trip to Budapest to meet Blackhole in person and be one of the first to try out the game!

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Might and Magic, Heroes VI News - all News

Stronghold Orcs are out!

2010-12-16T18:09:00

Beware, the fourth faction of Heroes VI is now revealed to your eyes!

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Might and Magic, Heroes VI News - all News

Heroes Kingdoms in your country!

2010-12-13T18:01:00

It is now for real! Heroes Kingdoms is accessible from all countries in America, Europe, Africa.

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Might and Magic, Heroes VI News - all News

Making-of Heroes VI trailer by Planktoon

2010-12-10T15:57:00

Here is a french article about the trailer.

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Might and Magic, Heroes VI News- others Others

Igromir Boothmodels

2010-12-08T10:56:00

We did not show you yet the best photos from Igromir!

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Might and Magic, Heroes VI News - all News

The official level repartition for revealed creatures!

2010-12-03T11:29:00

You've asked for it, here it is: the official level repartition for revealed creatures!

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Might and Magic, Heroes VI News- events Might & Magic Events

Igromir Feedback

2010-11-29T11:48:00

Igromir Feedback

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Might and Magic, Heroes VI News- team News of the Team

Check out a new video interview by Erwan LeBreton, producer of the game!

2010-11-18T16:00:00

He talks about the storyline of the game, the campaign and development process including fans and answers a few questions for the new Fragdoll interviewer: Glitch

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Might and Magic, Heroes VI News - community News of the Community

Fan Site Thank you!

2010-11-17T16:00:00

We would like to have a little word for our fansites to thank them for relaying the news and events about Might&Magic!

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Might and Magic, Heroes VI News- others Others

Magic is Might! Do you think so too?

2010-10-13T16:00:00

Might & Magic are 2 concepts that are very different but still very close.

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Might and Magic, Heroes VI News - Chronicles M&M Chronicles

Chronicles Vol.1 - Legendary Heroes from Might&Magic!

2010-10-01T16:00:00

A long time ago, on the other side of the Void, legendary heroes lived numerous extraordinary adventures...

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Might and Magic, Heroes VI News - all News

Heroes VI music trailer for you!

2010-09-29T16:00:00

You’ve asked for it, here it is : The music from the Heroes VI trailer

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Might and Magic, Heroes VI News- QA QA

Q&A Reveal on M&M H6

2010-09-13T16:00:00

Here is a Q&A that came along the announcement of the game answered by Erwan LeBreton, producer of the game. It already answers important questions.

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Might and Magic, Heroes VI News- QA QA

First Q&A’s elements from the dev team

2010-09-08T16:00:00

What is the new mechanics for creature production? What about the Map editor? What about the Artifact Sets?

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Might and Magic, Heroes VI News- events Might & Magic Events

VIP fans at Gamescom in a video!

2010-09-03T16:00:00

Here is a video resuming our fan day at Gamescom. We had the awesome opportunity to receive 11 VIP M&M fans to Gamescom to have them try the demo in avant-premiere.

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Might and Magic, Heroes VI News- QA QA

Might and Magic Polish community

2010-07-10T16:00:00

If there is one thing that really shake our community, it is resources cut. We are from 7 down to 4 and there are serious concerns about degrading the complexity of town build-up plan and quickening the whole process. Why you decided to do that?

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