The Might & Magic saga started in 1986 with the release of Might & Magic Book 1: Secret of the Inner Sanctum on Apple II (and later other computers). Created almost singlehandedly by Jon Van Caneghem, Might & Magic was a first-person RPG in the tradition of classics like Wizardry or The Bard’s Tale - but instead of confining the player to some obscure maze of caves and dungeons, Might & Magic featured a vast open world, with forests and mountains and castles and cities, a land of mysteries and wonders – and a great sense of humor, too. It also introduced many legendary characters such as Lord Kilburn and Crag Hack, who would later enjoy recurring appearances in one form or another throughout the series.
The Might & Magic series introduced numerous concepts that were considered revolutionary at the time, such as the automap feature and a generator of items using prefixes and suffixes.
1986 - MIGHT AND MAGIC : SECRET OF THE INNER SANCTUM
Explore the world of Varn to thwart the plans of the impostor who took the place of the king, and discover the mythical Inner Sanctum.The RPG that started it all!
1988 - MIGHT AND MAGIC II : GATES TO ANOTHER WORLD
The villainous Sheltem has escaped to the world of Cron, and it’s up to the player to stop him once again, with the help of his nemesis, Corak. An epic adventure in an all-new world, with colourful graphics, tons of quests and time travel!
1991 - MIGHT AND MAGIC III : ISLES OF TERRA
On his homeworld of Terra, Sheltem is hatching new plans, disrupting the balance between the forces of good and evil in his vendetta against his creators, the Ancients. Bold and innovative, Might & Magic III is still considered one of the best RPGs of all times.
1992 - MIGHT AND MAGIC IV : CLOUDS OF XEEN
The world of Xeen is threatened by dark forces, and it’s up to the player to forge the magical sword that can defeat the evil Lord Xeen. The first part of the World of Xeen adventure.
1993 - MIGHT AND MAGIC V : DARKSIDE OF XEEN
After destroying Lord Xeen, the player must travel to the Darkside of Xeen to face Sheltem for the last time, closing the first chapter of the Might & Magic saga! Clouds of Xeen and Darkside of Xeen can be combined to form one gigantic adventure.
1998 - MIGHT AND MAGIC VI : THE MANDATE OF HEAVEN
The good king Roland Ironfist has disappeared and Demons threaten the land of Enroth – only the player can restore the Mandate of Heaven and save the realm. A cult classic, Might & Magic VI is now in full 3D and propose an even vaster world to explore than before!
1999 - MIGHT AND MAGIC VII : FOR BLOOD AND HONOR
As the tension between Humans and Elves is escalating, and the Necromancer Guild is hatching dark plots in the shadows, the player will decide the fate of Erathia. Built on the foundation of the sixth episode, Might & Magic VII let the player decide between the path of Good or Evil, leading to different endings depending on his choices.
2000 - MIGHT AND MAGIC VIII : DAY OF THE DESTROYER
As the lands of Jadame are struck by various cataclysms, the omens are clear: Escaton the Destroyer has arrived to annihilate the world of Enroth. Discover the "dark side" of Might & Magic : play as a Vampire or a Minotaur, hire Necromancers and Dragons and explore the strange and deadly Elemental Planes.
2002 - MIGHT AND MAGIC IX
On the world of Axeoth, the player must unite the clans of Chedian against the invading Beldonian Horde – but they are only pawns in the plans of a scheming God… Powered by the LithTech engine, Might & Magic IX brings to life an epic saga inspired by Norse mythology.